Category: Ideas
Ideas, thoughts and concepts
A framework for “online social network models”
Aldo de Moor and I are rapidly approaching the end of our mid-week work retreat. The fresh sea breeze and the occasional glass of wine have helped us divide our attention between Real Work, and Serious Study. It resulted in an emerging framework or meta-model, with a few purposes:
- Advance our earlier modelling work with new insights, and assess where we think things are by now.
- Enable us to combine our years of experience in talking about various parts of the puzzle in a common structure.
- Provide an overarching framework to look at the various models we have come to use or see over time.
It’s very much still a work in progress, but while twittering about our progress, I got into a conversation (via Facebook) with John Bywater of the Appropriate Software Foundation, which helped me clarify a bit of my thinking. I met John just over five years ago at Summer Source, where he introduced me to the concept of pattern languages. At that time, it was still too abstract for me to apply in my actual work, but over the years, patterns have become more common-place, for instance in PHP programming and in wikis.
“Doing things together online”
Recently, a couple of events allowed me to look again at how groups of people “do things together online”.
I’ve had a chance to meet up a few times in a short period with Aldo de Moor, and that helped us reflect on where things have come since we first drafted the contours of our “social context model”, nearly ten years ago now.
Add a few potential projects in the pipeline that deal with global networks of people who should produce something together. And the opportunity to dive a bit deeper into the NABUUR concept, to see how it is still pretty unique.
Aldo and I quickly concluded that although a lot is happening, and happening fast, there actually has been little progress in what we see as the hardest part of (online) collaboration: supporting work flows. Sure enough, people find ways to use the techno-centric tools that emerge, and services like Basecamp are making inroads into this. But most platforms still have some way to go.
Designing sociality for Nabuur
Nabuur has been pioneering online volunteering since 2001, and is currently redesigning their organisation: how to put "web 2.0" into the DNA of everything that’s happening? And how to engineer that, rather than try and hope it works?
So I spent the day with Nabuur team members, who invited René Jansen to facilitate drilling down to the core of their activities. René is one of the authors of "The Realm of Sociality: Notes on the design of social software", a paper which won the Best Paper Award 2007 at the “International Conference on Information Systems” in Montreal, last December, and (to me, at least) introduces the concept of "sociality" as the centre of the design process.